Games Omniverse

Dev Diaries [ 19 ]

Dev Diary: From Paper to Pixels

Dev Diary: From Paper to Pixels

There comes a time in the development of every artist when they have to drastically change-up the way they’ve been doing things for years, decades even, either because what they’ve been doing up to that point won’t or doesn’t work …

Captain’s Log 9.21.2105 : Web Comic Script

Captain’s Log 9.21.2105 : Web Comic Script

We're making a 13-episode motion web comic as well as a game. The comic will serve as a prelude to the game and will tell the story of Valerie Matthews, a young school teacher who gets in over her head with the family of one of her students. The comic is titled, "Death of a School Teacher: A Dire Dilemma."
Captain’s Log 9.14.2015 : Puzzle Design Docs

Captain’s Log 9.14.2015 : Puzzle Design Docs

I've been working to get design docs ready for our programmers. This is no small task and I've learned a few things about the elements required to make a good one. I'd like to walk you through how I build a puzzle design doc.
Captain’s Log 9.7.2015 : Women in Games

Captain’s Log 9.7.2015 : Women in Games

Now that the Internet hate hoohah about how "There's a woman in my game!" has cooled off, I think we can begin to take a far more realistic approach to the continual increase in women in game development careers and playing games.
Captain’s Log 8.31.2015 : Hiring Programmers

Captain’s Log 8.31.2015 : Hiring Programmers

I've just hired a couple of programmers to tackle our puzzles for Chapter 01, and I can't wait to see what they do. Hiring programmers is much easier than I expected. Keeping them is harder.
Progress – Concept Milestone

Progress – Concept Milestone

We hit a milestone today. A small one, but an encouraging one, nevertheless. We are more than halfway done with the concept art for our environments. This means we're ready to begin applying line art to the concepts, breaking them out into layered PSDs, and planning exactly what we want to see in each room.

A Renaissance of Story

A Renaissance of Story

I've begun researching interactive fiction because a little voice inside my game designer's brain is telling me that what I really want to make is interactive fiction. This kind of fiction has a long history and an underground community of followers.

No Pain, No Game

No Pain, No Game

The games industry is unlike any other I've ever worked in. There are unspoken laws of quality, teamwork, and dedication that drive a studio. Although the studio may not ask you to, most game developers work more than 40 hours a week, often late into the night and on weekends—because they care so much about doing a good job. This is the competition you're up against when you attempt to launch a career in game development.

Recording Temp Audio

Recording Temp Audio

One of the phases of design for a game like ours is the Temp Audio phase. We brought in voice talent Folly Blaine to provide life to our main character’s lines. We did the recording in my office, with the …

Designing Mini Games

Designing Mini Games

2D adventure games tend to be a lot of games in one. You’ve got the overarching plot, but you’ve also got a ton of puzzles with varying mechanics. That’s where Alison McKenzie come in.

Dev Diary — New Guy

Dev Diary — New Guy

Being a new team member on any team can present certain challenges, especially if it's your first real project dealing with what you've wanted to do for as long as you can remember. Little long winded first sentence, but it sums up my feeling as I jump aboard the Games Omniverse team.

Dev Diary – Talking Art Tools

Dev Diary – Talking Art Tools

Here are some of the things I use to make art. I scattered in some tips for people still looking to fill out their art tool collection.

Dev Diary — Digital Painting

Dev Diary — Digital Painting

Grace Jensen gives a visual walk-through of her digital painting technique as applied to the video game promotional piece she created. Sit back and be ready to be awed.

Dev Diary – Innovation

Dev Diary – Innovation

You’re not going to make what you set out to make. That’s one of the hardest parts about building a game. It’s also one of the best.

Dev Diary: Audio FX Monster!

Dev Diary: Audio FX Monster!

Our audio director and music composer gives you a quick video tutorial on how to make a scary monster's screech.

Dev Diary: First Things First

Dev Diary: First Things First

So, you want to be a game developer? Well, first things first. Before you ever get around to writing a single bit of code, you need to get your development environment set up.

Dev Diary: That First Step

Dev Diary: That First Step

So much work goes into getting a new business off the ground. You have to ask yourself so many questions in the beginning. Questions like...

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