Outside the Omniverse
The “It’s Finally Spring” Edition …
By Trisha Lynn …
We’re starting an article series in which we check in with the Games Omniverse staff and find out all the cool and interesting things they’re doing when they’re not working on this project.
As the webmaster for the Horror Writers Association, our fearless leader Angel finished up her work for the year on the Bram Stoker Awards. Voting just ended, and the announcements of who won will be during the banquet at World Horror Convention 2014 in Portland, Oregon this May.
And finally, she’s been reading Quiet: The Power of Introverts in a World that Can’t Stop Talking by Susan Cain and has learned that it’s okay to be an introvert. If you have an introvert in your life—a child, a partner, a co-worker—she encourages you to pick up this book to gain a deeper understanding of how these creative solitary individuals are a crucial part of society and how to productively interact with them.
While not coding our game elements, Bridget was immersed in a book called Flatlands: A Romance of Many Dimensions by Edwin A. Abbott which explores space, time, dimensions, and the Victorian social hierarchy through the eyes of a square. Yes, the geometric figure.
She also has a a Dokkalfar Acolyte who is working toward the Archmage destiny in Kingdoms of Amalur: Reckoning and thinks it’s one of the best games she’s played in a long time.
And finally, she stumbled upon a link to an article about a rare book that opens like a puzzle box to reveal six different books in one, courtesy of the National Library of Sweden’s Flickr page. As soon as she saw this book, she thought immediately about our game.
Kim, our concept artist, received A Natural History of Dragons for Valentine’s Day, and she’s been slowly reading through that. The reason why she’s been reading “slowly” is that it inspired her to also re-read the Pit Dragon trilogy by Jane Yolen, a series she loved as a kid. Now that’s a well-thought out present.
As for TV shows, “Almost Human” just finished its short first season and left her wanting more.
Development director Alison can’t wait for November and is thinking about joining the folks at Camp NaNoWriMo in furthering her personal writing goals. We’re sure whatever she writes will be awesome and we can’t wait to see it when it’s done.
She was also blown away by this video which was hosted on Gamespot about the the Snowdrop Engine, currently being used by Ubisoft to develop Tom Clancy’s The Division.
To round things out, Grace, our art director and lover of terrible jokes, has been nerding out over the game Dark Souls… and dying. Repeatedly. Note to anyone else who wants to play this game: Never start out as a Thief.
Whether or not a similar aesthetic pervades the scenes in the Danika Dire series is something we can neither confirm nor deny.