Games Omniverse

Tag archive: development Archives - Games Omniverse [ 9 ]

Where Did They GO?

Where Did They GO?

“GO, how we have missed you!” We know that is your thought as you read this. We are also sure you are wondering where we have been. Lucky for you, we are here with a dose of information from the multiverse.

No Pain, No Game

No Pain, No Game

The games industry is unlike any other I've ever worked in. There are unspoken laws of quality, teamwork, and dedication that drive a studio. Although the studio may not ask you to, most game developers work more than 40 hours a week, often late into the night and on weekends—because they care so much about doing a good job. This is the competition you're up against when you attempt to launch a career in game development.

Dev Diary — New Guy

Dev Diary — New Guy

Being a new team member on any team can present certain challenges, especially if it's your first real project dealing with what you've wanted to do for as long as you can remember. Little long winded first sentence, but it sums up my feeling as I jump aboard the Games Omniverse team.

Dev Diary: First Things First

Dev Diary: First Things First

So, you want to be a game developer? Well, first things first. Before you ever get around to writing a single bit of code, you need to get your development environment set up.

Dev Diary: That First Step

Dev Diary: That First Step

So much work goes into getting a new business off the ground. You have to ask yourself so many questions in the beginning. Questions like...

Bridget Danaher, Software Engineer

Bridget Danaher, Software Engineer

Hi, I'm Bridget. I have a B.S in Game Programming and I've worked as a programmer on two shipped titles and several mods. I'm currently working as a .Net engineer for a company that makes COM add-ins. I also enjoy doing level design and UI/UX design and development.

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