The Dire Multiverse audio drama is a 21st Century enlightenment adventure. It’s the ongoing story of a woman on the verge of discovering that everything she thought she knew about our world was wrong. The main character, Ohmega, is a freelance webmaster who has a passion for mysteries. During a weekend of fun and games […]
We’re more than just an indie video game design team, we do multimedia storytelling. Not only are we making story-driven video games, we’re also telling a dire multiverse of stories through fiction, a podcast, a tabletop roleplaying game (RPG), and even a tarot deck. These are all works in progress, so sign up for the newsletter to stay abreast of our news.
Patreon.com is a website where you can give financial support artists, writers, and anyone doing a passion project like the Dire Multiverse audio drama. In exchange, you receive perks and access to exclusive community events and content. For as low as $2.00 a month, you can help us keep our doors open and the electricity […]
We are actively working on a tabletop RPG setting that will take place in the Dire Multiverse. With it, you’ll be able to take your characters on an unlimited number of adventures that explore the nature of reality and the alien dimensions that make it up. Watch for our podcast of stories set in the […]
We hope you’re enjoying the Dire Multiverse! If so, please consider dropping a buck or two into our hat. We are a small team, self-funded and volunteering. Anything you can give will help us to keep the lights on. Game design in the dark is not as fun as it sounds. We are so grateful! […]
Hey there! Hope every 1 enjoys these stranger than fiction videos I found! I just did a major overhaul on the Games Omniverse website, and it looks pretty good if I do say so myself. Looking forward to hanging with the family over the holidays. Not that I never see them. they’re just across town. […]
Hey everyone! It’s me, Ohmega! Sooo, I’ve been reading Kurt Vonnegut’s “Slaughterhouse Five.” Interesting take on what happens to people after being in combat. There’s one character in the story who’s convinced he’s experiencing slippages in time. Which got me to thinking about stuff. You know, Albert Einstein said time’s not linear at all. Science […]
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If you’re an indie game team leader or member with big dreams of indie success, read this highly praised book. If you read only one book this year, read this book. Gary Vaynerchuk is an entrepreneur of the scrappiest kind. He is so smart and has tons of experience making a business work in today’s world. This book is a question and answer session, where his followers ask the questions, and he answers them. So the topics come straight out of the mind of striving entrepreneurs.
The latest change that has hit us is Unity 2018. I’d heard lots of good things about the new version, but the thought of possibly blowing up the game we’d been working on for the past 5 years nauseated me. I forced the team to procrastinate it until we knew exactly what would happen and had a plan in place. For an indie game design team, updating software can be risky because if it breaks the game, then the time it will take to fix it can be daunting. We were going from version 5.6.2f1 all the way up to version 2018, so it was a significant upgrade. We finally felt that the updates Unity made to the software merited taking the risk. It would put us on better footing for future releases when we serialize DANIKA DIRE, anyway. Sometimes, you just have to take the leap knowing that you have version control in place if everything goes nips up.
Today, I’m feeling a shift in the air. I recently did an evaluation of the work we have left to do on Chapter 01 to get it ready for Launch (capital L intentional), and I did what I do best: I made a spreadsheet. This kind of task management is at the core of Agile game design. We estimated the time it would take to do each task and divvied them up among the teammates. With this, I was able to make a ballpark guesstimate at when we might be finished.
Games Omniverse welcomes freelance artist Sally Jackson. This self-taught talent from Cambridge in the UK can’t remember a time she did not draw. She’s worked on other point-and-click Hidden Object Games and is an avid gamer whose favorites include survivor horror such as Silent Hill, Resident Evil, and Fatal Frame.
Greetings, gamers! My name is Jason Mellott and I have the privilege of being the UI Programmer for Games Omniverse. Although a Pennsylvania native (go Phillies!), I currently reside in sunny San Diego, California. Oh, and I absolutely love all things games and gaming!
Hello. I’m Josh, a programmer/developer here at Games Omniverse. I reside in a tiny little town in Illinois with my beautiful wife and my two amazing children, who all inspire me daily. I received my B.S. in Game Programming in 2011 and have been trying to scratch my way into the game industry.
Curtis hails from the great state of Illinois, by way of the bustling metropolis of Lincoln… a town he came to call home following his many storied years of accreditation at Western Illinois University, and many more less storied years of living in Macomb. While not having much in the way of formal training, Curtis has been drawing and doodling his way through life since about the time he could first wrap his fat little fingers around a crayon.
My thoughts for today… When you’re working on an indie game, in your spare time, progress can sometimes seem to crawl. But, I spent some time today looking back on where we started four years ago, and how much we’ve accomplished since then. We began with nothing more than a dream and some chutzpah. There […]