• We're Games Omniverse

    We're a passionate indie game company doing multimedia storytelling. We're intent on brightening lives with entertainment products that build friendships and create memories. We're based in the beautiful Seattle area, and we work remotely with teammates all over the United States and Europe.

  • We are artists, game designers, and storytellers. We are creators who just want to add something fun and beautiful to the world, together.

  • We believe in sharing our hard-earned knowledge freely with others, to pay it forward for all the help and instruction we've received. We're making a vlog called "Indie Trenches" with this in mind. Sign up for our newsletter to hear when it's ready for you to watch.

    Sign up to receive the monthly newsletter.
  • Feel free to contact us with questions, and please do sign up for our monthly newsletter for notice of contests, events, and upcoming releases.

    Contact us. Sign up for the monthly newsletter.

We’re more than just an indie video game design team, we do multimedia storytelling. Not only are we making story-driven video games, we’re also telling a dire multiverse of stories through fiction, a podcast, a tabletop roleplaying game (RPG), and even a tarot deck. These are all works in progress, so sign up for the newsletter to stay abreast of our news.

Sami Yuhas, General Support

Sami is thrilled to be supporting the Games Omniverse team with web and general support.

She holds a BA in Art and M.Ed in Learning, Design, and Technology from Penn State, and is finishing an MA in Journalism from the University of Alabama.

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Christopher Wang, Programmer/Project Manager

Hello. I’m Christopher, a programmer/architect here at Games Omniverse, moonlighting as a Project Manager. I work on the engineering infrastructure and code/process documentation. I’ve worked on indie game projects including Get Off My Cloud and Hadrian’s Wall.  I do my 40 hrs. in the code mines during the day.  

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Dire Multiverse 003: “Curiouser Still”

The Dire Multiverse audio drama is the ongoing story of team of friends on the verge of discovering that everything they thought they knew about our world was wrong. Events take a heart-thumping turn when Ohmega, Kitty, and Lime just can’t leave well enough alone. Their curiosity lands them in a heap of garbage and […]

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Subscribe to the Audio Drama

A podcast is basically a radio talk show, except through the computer instead of through your radio. An audio drama is the story version of that, like the old-time radio shows your grandparents listened to (but much cooler and often very modern). What the heck is a podcast? There are various applications (apps) for your […]

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Dire Multiverse Audio Drama

Dire Multiverse 001: “MetaGalactiCon”

The Dire Multiverse audio drama is a 21st Century enlightenment adventure. It’s the ongoing story of a woman on the verge of discovering that everything she thought she knew about our world was wrong. The main character, Ohmega, is a freelance webmaster who has a passion for mysteries. During a weekend of fun and games […]

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Dire Multiverse 000: Trailer

The Dire Multiverse audio drama is a 21st Century enlightenment adventure. It’s the ongoing story of a woman on the verge of discovering that everything she thought she knew about our world was wrong. The main character, Ohmega, is a freelance webmaster who has a passion for mysteries. During a weekend of fun and games […]

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What is Patreon?

Patreon.com is a website where you can give financial support artists, writers, and anyone doing a passion project like the Dire Multiverse audio drama. In exchange, you receive perks and access to exclusive community events and content. For as low as $2.00 a month, you can help us keep our doors open and the electricity […]

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The Dire Multiverse RPG

We are actively working on a tabletop RPG setting that will take place in the Dire Multiverse. With it, you’ll be able to take your characters on an unlimited number of adventures that explore the nature of reality and the alien dimensions that make it up. Watch for our podcast of stories set in the […]

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Donations

We hope you’re enjoying the Dire Multiverse! If so, please consider dropping a buck or two into our hat. We are a small team, self-funded and volunteering. Anything you can give will help us to keep the lights on. Game design in the dark is not as fun as it sounds. We are so grateful! […]

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Stranger Than Fiction

Hey there! Hope every 1 enjoys these stranger than fiction videos I found! I just did a major overhaul on the Games Omniverse website, and it looks pretty good if I do say so myself. Looking forward to hanging with the family over the holidays. Not that I never see them. they’re just across town. […]

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Parallel Universes

Hey everyone! It’s me, Ohmega! Sooo, I’ve been reading Kurt Vonnegut’s “Slaughterhouse Five.” Interesting take on what happens to people after being in combat. There’s one character in the story who’s convinced he’s experiencing slippages in time. Which got me to thinking about stuff. You know, Albert Einstein said time’s not linear at all. Science […]

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Why a Newsletter?

Because it’s out best way to reach you if you’re interested in staying up-to-date with our releases, gaming events, convention appearances, and life in general! We know what it’s like when the spam gets to be too much, so our newsletter will be monthly, with the occasional quick notice if something surprises us and we […]

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Book Rec for Indie Game Teams

If you’re an indie game team leader or member with big dreams of indie success, read this highly praised book. If you read only one book this year, read this book. Gary Vaynerchuk is an entrepreneur of the scrappiest kind. He is so smart and has tons of experience making a business work in today’s world. This book is a question and answer session, where his followers ask the questions, and he answers them. So the topics come straight out of the mind of striving entrepreneurs.

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Captain’s Log 09.30.2018 : Upgrading Unity

The latest change that has hit us is Unity 2018. I’d heard lots of good things about the new version, but the thought of possibly blowing up the game we’d been working on for the past 5 years nauseated me. I forced the team to procrastinate it until we knew exactly what would happen and had a plan in place. For an indie game design team, updating software can be risky because if it breaks the game, then the time it will take to fix it can be daunting. We were going from version 5.6.2f1 all the way up to version 2018, so it was a significant upgrade. We finally felt that the updates Unity made to the software merited taking the risk. It would put us on better footing for future releases when we serialize DANIKA DIRE, anyway. Sometimes, you just have to take the leap knowing that you have version control in place if everything goes nips up.

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Captain’s Log 9.21.2018 : Striving

Today, I’m feeling a shift in the air. I recently did an evaluation of the work we have left to do on Chapter 01 to get it ready for Launch (capital L intentional), and I did what I do best: I made a spreadsheet. This kind of task management is at the core of Agile game design. We estimated the time it would take to do each task and divvied them up among the teammates. With this, I was able to make a ballpark guesstimate at when we might be finished.

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Sally Jackson, Character Artist

Games Omniverse welcomes freelance artist Sally Jackson. This self-taught talent from Cambridge in the UK can’t remember a time she did not draw. She’s worked on other point-and-click Hidden Object Games and is an avid gamer whose favorites include survivor horror such as Silent Hill, Resident Evil, and Fatal Frame.

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Jason Mellott, Programming Co-Lead

Greetings, gamers! My name is Jason Mellott and I have the privilege of being the UI Programmer for Games Omniverse. Although a Pennsylvania native (go Phillies!), I currently reside in sunny San Diego, California. Oh, and I absolutely love all things games and gaming!

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Josh Lilly, Programming Co-Lead

Hello. I’m Josh, a programmer/developer here at Games Omniverse. I reside in a tiny little town in Illinois with my beautiful wife and my two amazing children, who all inspire me daily. I received my B.S. in Game Programming in 2011 and have been trying to scratch my way into the game industry.

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