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    Dire Multiverse Card Decks

    These limited-edition, enhanced beauties are made even better by the Kickstarter stretch goals we met. For a limited time, for as long as they remain in stock, we are offering an enhanced version of the decks with gold metallic ink on the cards and gold foil on the boxes. They're epic. Get yours while they last.

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    Dire Multiverse Card Decks
  • We're Games Omniverse

    We're a passionate indie game company doing multimedia storytelling. We're intent on brightening lives with entertainment products that build friendships and create memories. We're based in the beautiful Seattle area, and we work remotely with teammates all over the United States and Europe.

  • We are artists, game designers, and storytellers. We are creators who just want to add something fun and beautiful to the world, together.

  • We believe in sharing our hard-earned knowledge freely with others, to pay it forward for all the help and instruction we've received. We're making a vlog called "Indie Trenches" with this in mind. Sign up for our newsletter to hear when it's ready for you to watch.

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We’re more than just an indie video game design team, we do multimedia storytelling. Not only are we making story-driven video games, we’re also telling a dire multiverse of stories through fiction, a podcast, a tabletop roleplaying game (RPG), and even a tarot deck. These are all works in progress, so sign up for the newsletter to stay abreast of our news.

Sponge Toad Painted Final

Dev Diary: The Sponge Toad

Hi there! It’s Steeven Labeau, Concept Artist at Games Omniverse. In a previous development diary, you discovered the inner workings behind the design and development of the Mud Puppy for the Danika Dire series. Among the other creatures lying inside the Dire Mansion, I have recently completed this one, affectionately called the Sponge Toad: Today, I’m […]

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Art in Progress!

Here at Games Omniverse we have been moving right along with the Danika Dire series and we wanted to share with you some of the stuff we have had our team working on recently. We have many talented people who help in so many ways that we cannot pass up a chance to share the […]

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It Begins and Ends With A Story

As an avid gamer, the first thing I look for in a game is a compelling story. And I’m not alone. Most gamers are drawn to the overall experience a game can give them—one that’s immersive, emotional, as well as entertaining. It’s not enough to have stunning visuals and flawless mechanics. Game developers must blend […]

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Something to Think On!

Hey there! It’s Ohmega, and I’ve something interesting to share. See, I have this theory. I think there are parallel worlds, and guess what? I’m not alone in my thoughts. Really, alternative dimensions explain so many of our mysteries. Like, unexplained disappearances and stuff like that could be someone falling through a rift. There are […]

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The Sound of Games, Part 2/2

The Sound of Games Part 2: Sound Effects Sound effects in games are usually integrated so well that most gamers wouldn’t think twice about that well placed sword clash or the detail of footsteps on snow. But imagine a game without them?  Games Omniverse Sound Designer, Andre Bissonnette is back to share what it takes […]

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Behind the Screen

Do you often wonder what magic is going on behind the screen when you are playing your games? If you are then, like us, you probably have a passion for games and their inner workings. Daniel B. King here for Games Omniverse and I would like to share with you a few looks behind the […]

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A Brief History of the Adventure Game

Combining interactive stories and beautiful atmosphere with challenging puzzles, compelling mysteries, and unusual worlds to explore, adventure video games have a history of pushing the boundaries of an ever-evolving technology. From the late 70’s and early 80’s, technology loving Gen Xers spent countless hours sitting in front of computer screens imagining the intricate worlds of […]

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The Sound of Games, Part 1/2

The Sound of Games Part 1: Composing the Score From creating atmosphere to driving tension, it takes skill to create a musical score that both compliments and enhances the game without breaking the gameplay immersion. Games Omniverse Composer and Sound Designer, Andre Bissonnette, is doing just that. I had the pleasure of asking Andre about […]

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Steeven Labeau’s Art

Steeven credits his early creative development to an artistic family. His grandfather sculpted wooden figures, his mother wrote books, and his father liked to draw. Likewise, his sister painted and his brother aspired to be a comic book artist. As an aspiring paleontologist, Steeven spent a lot of time hunting for fossils in his parents’ garden. As an aspiring game designer, he spent a lot of time playing his Game Boy. And as an aspiring comic book artist, he spent a lot of time reading comics. You could say Steeven had big dreams.

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Dev Diary: From Paper to Pixels

by Curtis Bisbee There comes a time in the development of every artist when they have to drastically change-up the way they’ve been doing things for years, decades even, either because what they’ve been doing up to that point won’t or doesn’t work anymore… or just because they need to try something new. Sometimes… it […]

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Ohmega, Webminister

Hey! I’m Ohmega, full time web-whisperer, fuller time gamer geek. I rock at HOGs and can figure out pretty much any puzzle once I put my mind to it. Guess that’s why the good folks at Games Omniverse hired me on. I love it! Wait ‘til you see the upcoming project. It is beyond cool. […]

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Puzzle Design

From classic adventure puzzle video games like Myst, The 7th Guest, or Alone in the Dark, inventive and challenging puzzles have been an intricate part of the gaming experience. We’ve all been there– alone in a dark crypt or trapped in a decrepit room. You shine a flashlight and see runes carved on the wall. […]

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Dev Diary: Designing the Mud Puppy

Hello everyone, Steeven Labeau of Games Omniverse here. In this Design Development Diary we will be taking a look at the design and development of the Mud Puppy. The Mud Puppy is a tiny monster that you will encounter during your stay at the Dire Mansion in the upcoming Danika Dire© game series. My entire […]

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Everything Means Something

Many games and game development teams explore the “how” of game development. They’ll show new screenshots and videos of work in progress, talk about it with the press, and go over tools and tactics. We at Games Omniverse fully intend to do that. However, we’re asking you to join us on a journey and we […]

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The Importance of Strong Female Characters

“Women are strong. And they live interesting lives. It’s time to tell their stories.” —Angel Leigh McCoy, Game Director at Games Omniverse. With the recent hashtag movements of #WeNeedDiverseBooks and #YesAllWomen, it seems appropriate to discuss strong female characters and their importance in games. Recently, a study determined that women are now the dominant gender […]

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Bringing Characters to Life

One important aspect of a successful video game, that we at Games Omniverse understand, is having a cast of characters worth caring about. An interesting story paired with great gameplay and excellent puzzles can only take the player so far without well-developed characters. Just like in movies and books, we want to cheer for our […]

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Giles Wood, Illustrator

Hello, I’m Giles Wood, Managing Director of Atomic Fox Creations, currently based in the United Kingdom. After helping out with some inking for Games Omniverse, We’re now heading up the painting for their interior environments. I have always had a passion for art & design having studied Design for Film and Television at Nottingham Trent […]

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