• We're Games Omniverse

    We're a passionate indie game company doing multimedia storytelling. We're intent on brightening lives with entertainment products that build friendships and create memories. We're based in the beautiful Seattle area, and we work remotely with teammates all over the United States and Europe.

  • We are artists, game designers, and storytellers. We are creators who just want to add something fun and beautiful to the world, together.

  • We believe in sharing our hard-earned knowledge freely with others, to pay it forward for all the help and instruction we've received. We're making a vlog called "Indie Trenches" with this in mind. Sign up for our newsletter to hear when it's ready for you to watch.

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  • Feel free to contact us with questions, and please do sign up for our monthly newsletter for notice of contests, events, and upcoming releases.

    Contact us. Sign up for the monthly newsletter.

We’re more than just an indie video game design team, we do multimedia storytelling. Not only are we making story-driven video games, we’re also telling a dire multiverse of stories through fiction, a podcast, a tabletop roleplaying game (RPG), and even a tarot deck. These are all works in progress, so sign up for the newsletter to stay abreast of our news.

Not So Secret Society Game Club Gets Romantic…

Dolphin sex!! Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many awesome games available for those of us […]

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How Our First Summer Ended

It’s time once again to check in with members of the Games Omniverse staff and find out all the cool and interesting things they’re doing when they’re not working on our projects.

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Progress – Concept Milestone

We hit a milestone today. A small one, but an encouraging one, nevertheless. We are more than halfway done with the concept art for our environments. This means we’re ready to begin applying line art to the concepts, breaking them out into layered PSDs, and planning exactly what we want to see in each room.

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A Renaissance of Story

I’ve begun researching interactive fiction because a little voice inside my game designer’s brain is telling me that what I really want to make is interactive fiction. This kind of fiction has a long history and an underground community of followers.

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Joshua “Dak” Comeau, Illustrator

Hi, My name’s Joshua! I’m a 26-year-old artist chilling out in San Antonio, Texas. I’ve been drawing ever since I was a small kid playing 8-bit games, and taught myself Photoshop before heading to college to make it all official. Now I’m getting out there, ready to bring my art to the world at large! […]

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Carol Stein, QA

My journey started many years ago, when I applied for a QA tester position at a now defunct studio. I will never forget the words bestowed upon me on my first day on the job: “You aren’t here to play the game, but to break it as badly as you can.”

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Emmeline Dobson, Illustrator

Hello! I’m illustrating props for Danika’s world from my creative studio in London, UK. It’s a privilege to be a part of this talented, multi-national team, and I can’t wait to see the result of our combined efforts! When I’m not creating 2D artwork for games, I’m working on a story comic that I’m aiming […]

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No Pain, No Game

The games industry is unlike any other I’ve ever worked in. There are unspoken laws of quality, teamwork, and dedication that drive a studio. Although the studio may not ask you to, most game developers work more than 40 hours a week, often late into the night and on weekends—because they care so much about doing a good job. This is the competition you’re up against when you attempt to launch a career in game development.

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Acknowledgements

We’re making a list–and checking it twice–of all the people who advised us or otherwise helped us to get Games Omniverse on the map. A number of veteran professionals have taken time out of their busy schedules to advise us on all things from business matters to design philosophy. We owe them our gratitude for […]

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Recording Temp Audio

One of the phases of design for a game like ours is the Temp Audio phase. We brought in voice talent Folly Blaine to provide life to our main character’s lines. We did the recording in my office, with the equipment I use for the WilyWriters.com audio stories I do. Why do temp audio? We […]

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Dev Diary — New Guy

Being a new team member on any team can present certain challenges, especially if it’s your first real project dealing with what you’ve wanted to do for as long as you can remember. Little long winded first sentence, but it sums up my feeling as I jump aboard the Games Omniverse team.

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