My name is Delacey-James Foster, an experienced concept artist and storyboard illustrator. I was born in the beautiful countryside of Kent, known as “The Garden of England” located in the South East just outside the English capital of London. I grew up with a keen interest in storytelling. Having made numerous small films as a child […]
We’re more than just an indie video game design team, we do multimedia storytelling. Not only are we making story-driven video games, we’re also telling a dire multiverse of stories through fiction, a podcast, a tabletop roleplaying game (RPG), and even a tarot deck. These are all works in progress, so sign up for the newsletter to stay abreast of our news.
Doing what he loves, Games Omniverse artist Curtis Bisbee has been busy lending his skills to the Iron Spike Brewing Company brewpub. Curtis and fellow artist and friend Deeg Perez started work on Phase 1 of the project with a wrapping piece of art that both the brewery’s brand.
5/24/15 – 6:45 Pacific at twitch.tv/notsosecretgc — We’re going to be playing WITCHES’ LEGACY: SLUMBERING DARKNESS, a hidden object adventure game by EleFun, a Russian developer. It’s the latest in a series that follows a good witch battling bad witches..
with special guest Emily Allen from Big Fish Games! Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many […]
Dolphin sex!! Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many awesome games available for those of us […]
Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many awesome games available for those of us with busy […]
We hit a milestone today. A small one, but an encouraging one, nevertheless. We are more than halfway done with the concept art for our environments. This means we’re ready to begin applying line art to the concepts, breaking them out into layered PSDs, and planning exactly what we want to see in each room.
Interactive fiction is a game genre that has been around for quite some time now and has a rather in-depth history to it. We’ve already taken a look at part of the genre, primarily text and graphical adventures. But today I’m going to talk about some other things that are important to interactive fiction!
Hi, My name’s Joshua! I’m a 26-year-old artist chilling out in San Antonio, Texas. I’ve been drawing ever since I was a small kid playing 8-bit games, and taught myself Photoshop before heading to college to make it all official. Now I’m getting out there, ready to bring my art to the world at large! […]
Ursula Vernon, creator of the Hugo-award winning Digger web comic and the Dragonbreath series of children’s books, is one of these folks. In the fantasy genre where the grim and dark fight with the soporific and fluffy, Vernon’s positively pragmatic characters march with stoic faces to their epic destinies.
Hello! I’m illustrating props for Danika’s world from my creative studio in London, UK. It’s a privilege to be a part of this talented, multi-national team, and I can’t wait to see the result of our combined efforts! When I’m not creating 2D artwork for games, I’m working on a story comic that I’m aiming […]
The games industry is unlike any other I’ve ever worked in. There are unspoken laws of quality, teamwork, and dedication that drive a studio. Although the studio may not ask you to, most game developers work more than 40 hours a week, often late into the night and on weekends—because they care so much about doing a good job. This is the competition you’re up against when you attempt to launch a career in game development.
We’re making a list–and checking it twice–of all the people who advised us or otherwise helped us to get Games Omniverse on the map. A number of veteran professionals have taken time out of their busy schedules to advise us on all things from business matters to design philosophy. We owe them our gratitude for […]
One of the phases of design for a game like ours is the Temp Audio phase. We brought in voice talent Folly Blaine to provide life to our main character’s lines. We did the recording in my office, with the equipment I use for the WilyWriters.com audio stories I do. Why do temp audio? We […]