…another hidden-object adventure game!! Dark Parable: The Little Mermaid and the Purple Tide Click here to watch Parts 2 & 3. Kate, Jen and Angel play the latest in the Dark Parable series. It has a mermaid and a “purple tide” (whatever that means). *wink* The bestselling Dark Parable series continues with The Little Mermaid […]
We’re more than just an indie video game design team, we do multimedia storytelling. Not only are we making story-driven video games, we’re also telling a dire multiverse of stories through fiction, a podcast, a tabletop roleplaying game (RPG), and even a tarot deck. These are all works in progress, so sign up for the newsletter to stay abreast of our news.
Hello, I’m Steeven Labeau. I am an illustrator and environment artist for Games Omniverse. I am currently living in France, but I was born and grew up on the small sunny island of Martinique located in the French West Indies. As a child, I wanted to be a paleontologist, but a love for reading comic […]
Hey! I’m Kent Benson. I joined Games Omniverse in December of 2014 as an inker, but have since dabbled in a bit of the concept art part of production. As of now, I am 25 years old and a proud resident of Milwaukee, WI. Last year I started my career in the games industry by accepting a temporary […]
Games Omniverse artist Kent Benson is often busy doodling or writing and not just for us! As with many creative’s, the need for an outlet often goes beyond our every day jobs, and Kent is no different. Kent often revisits designs throughout their lifetime to continue to bring them closer to his imagining with each […]
My name is Delacey-James Foster, an experienced concept artist and storyboard illustrator. I was born in the beautiful countryside of Kent, known as “The Garden of England” located in the South East just outside the English capital of London. I grew up with a keen interest in storytelling. Having made numerous small films as a child […]
Doing what he loves, Games Omniverse artist Curtis Bisbee has been busy lending his skills to the Iron Spike Brewing Company brewpub. Curtis and fellow artist and friend Deeg Perez started work on Phase 1 of the project with a wrapping piece of art that both the brewery’s brand.
5/24/15 – 6:45 Pacific at twitch.tv/notsosecretgc — We’re going to be playing WITCHES’ LEGACY: SLUMBERING DARKNESS, a hidden object adventure game by EleFun, a Russian developer. It’s the latest in a series that follows a good witch battling bad witches..
with special guest Emily Allen from Big Fish Games! Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many […]
Dolphin sex!! Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many awesome games available for those of us […]
Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many awesome games available for those of us with busy […]
We hit a milestone today. A small one, but an encouraging one, nevertheless. We are more than halfway done with the concept art for our environments. This means we’re ready to begin applying line art to the concepts, breaking them out into layered PSDs, and planning exactly what we want to see in each room.
Interactive fiction is a game genre that has been around for quite some time now and has a rather in-depth history to it. We’ve already taken a look at part of the genre, primarily text and graphical adventures. But today I’m going to talk about some other things that are important to interactive fiction!
Hi, My name’s Joshua! I’m a 26-year-old artist chilling out in San Antonio, Texas. I’ve been drawing ever since I was a small kid playing 8-bit games, and taught myself Photoshop before heading to college to make it all official. Now I’m getting out there, ready to bring my art to the world at large! […]
Ursula Vernon, creator of the Hugo-award winning Digger web comic and the Dragonbreath series of children’s books, is one of these folks. In the fantasy genre where the grim and dark fight with the soporific and fluffy, Vernon’s positively pragmatic characters march with stoic faces to their epic destinies.
Hello! I’m illustrating props for Danika’s world from my creative studio in London, UK. It’s a privilege to be a part of this talented, multi-national team, and I can’t wait to see the result of our combined efforts! When I’m not creating 2D artwork for games, I’m working on a story comic that I’m aiming […]
The games industry is unlike any other I’ve ever worked in. There are unspoken laws of quality, teamwork, and dedication that drive a studio. Although the studio may not ask you to, most game developers work more than 40 hours a week, often late into the night and on weekends—because they care so much about doing a good job. This is the competition you’re up against when you attempt to launch a career in game development.