We're a passionate indie game company doing multimedia storytelling. We're intent on brightening lives with entertainment products that build friendships and create memories. We're based in the beautiful Seattle area, and we work remotely with teammates all over the United States and Europe.
We are artists, game designers, and storytellers. We are creators who just want to add something fun and beautiful to the world, together.
We believe in sharing our hard-earned knowledge freely with others, to pay it forward for all the help and instruction we've received. We're making a vlog called "Indie Trenches" with this in mind. Sign up for our newsletter to hear when it's ready for you to watch.
We’re more than just an indie video game design team, we do multimedia storytelling. Not only are we making story-driven video games, we’re also telling a dire multiverse of stories through fiction, a podcast, a tabletop roleplaying game (RPG), and even a tarot deck. These are all works in progress, so sign up for the newsletter to stay abreast of our news.
We’re making a list–and checking it twice–of all the people who advised us or otherwise helped us to get Games Omniverse on the map. A number of veteran professionals have taken time out of their busy schedules to advise us on all things from business matters to design philosophy. We owe them our gratitude for […]
One of the phases of design for a game like ours is the Temp Audio phase. We brought in voice talent Folly Blaine to provide life to our main character’s lines. We did the recording in my office, with the equipment I use for the WilyWriters.com audio stories I do. Why do temp audio? We […]
Being a new team member on any team can present certain challenges, especially if it’s your first real project dealing with what you’ve wanted to do for as long as you can remember. Little long winded first sentence, but it sums up my feeling as I jump aboard the Games Omniverse team.
When it comes to playing video games, I’m a relative newbie. The first computer games I remember playing came on 5.5-inch floppies, and I had hours of fun monopolizing the Apple IIes in my elementary school library exploring Oregon Trail and being frightened by this one math game where you had to solve equations displayed on alien spaceships in order to fire a missile to shoot them down.
Hey there, I am Brittiny Roberts and I am a programmer for Games Omniverse, among other endeavors. I currently reside in the Deep South in Summerdale, Alabama, where I was born and raised. Since mid-2013, I have worked in the gaming and commercial software industries, and I obtained my Bachelor of Science in Game Programming […]
Hello world, I am Allen Richardson and I am a puzzle programmer for Games Omniverse on a mission to make something that will last. I am currently 25 and have a Bachelor Degree in Computer Science from Clarion University. I’m terrible at writing about myself, so I’ll write about the game that helped make me […]
My name is Elan, and I am fond of caps lock. I also like writing, reading, gaming, and arting. I have a cat, who’s a pretty cool fella, and I love eating gluten-free dinosaur cookies. That’s all the important stuff, but in case you’re just begging for more, okay.
Grace is a freelance illustrator and survivor of Cornish College of the arts. She enjoys leather jackets, cats, Jedi Mind Tricks, drinking excessive amounts of coffee, and talking about herself in the third person.
Heya. I’m a comic artist and illustrator living in Seattle. I’ve worked for 13 years in the gaming industry, most recently as a content designer and scripter. Over the years, I’ve gotten to invent countless people and places that don’t exist, and I love it.
Hi, I’m Bridget. I have a B.S in Game Programming and I’ve worked as a programmer on two shipped titles and several mods. I’m currently working as a .Net engineer for a company that makes COM add-ins. I also enjoy doing level design and UI/UX design and development.