Interactive fiction is a game genre that has been around for quite some time now and has a rather in-depth history to it. We’ve already taken a look at part of the genre, primarily text and graphical adventures. But today I’m going to talk about some other things that are important to interactive fiction!
We’re more than just an indie video game design team, we do multimedia storytelling. Not only are we making story-driven video games, we’re also telling a dire multiverse of stories through fiction, a podcast, a tabletop roleplaying game (RPG), and even a tarot deck. These are all works in progress, so sign up for the newsletter to stay abreast of our news.
Hi, My name’s Joshua! I’m a 26-year-old artist chilling out in San Antonio, Texas. I’ve been drawing ever since I was a small kid playing 8-bit games, and taught myself Photoshop before heading to college to make it all official. Now I’m getting out there, ready to bring my art to the world at large! […]
Ursula Vernon, creator of the Hugo-award winning Digger web comic and the Dragonbreath series of children’s books, is one of these folks. In the fantasy genre where the grim and dark fight with the soporific and fluffy, Vernon’s positively pragmatic characters march with stoic faces to their epic destinies.
Hello! I’m illustrating props for Danika’s world from my creative studio in London, UK. It’s a privilege to be a part of this talented, multi-national team, and I can’t wait to see the result of our combined efforts! When I’m not creating 2D artwork for games, I’m working on a story comic that I’m aiming […]
The games industry is unlike any other I’ve ever worked in. There are unspoken laws of quality, teamwork, and dedication that drive a studio. Although the studio may not ask you to, most game developers work more than 40 hours a week, often late into the night and on weekends—because they care so much about doing a good job. This is the competition you’re up against when you attempt to launch a career in game development.
We’re making a list–and checking it twice–of all the people who advised us or otherwise helped us to get Games Omniverse on the map. A number of veteran professionals have taken time out of their busy schedules to advise us on all things from business matters to design philosophy. We owe them our gratitude for […]
One of the phases of design for a game like ours is the Temp Audio phase. We brought in voice talent Folly Blaine to provide life to our main character’s lines. We did the recording in my office, with the equipment I use for the WilyWriters.com audio stories I do. Why do temp audio? We […]
Being a new team member on any team can present certain challenges, especially if it’s your first real project dealing with what you’ve wanted to do for as long as you can remember. Little long winded first sentence, but it sums up my feeling as I jump aboard the Games Omniverse team.
When it comes to playing video games, I’m a relative newbie. The first computer games I remember playing came on 5.5-inch floppies, and I had hours of fun monopolizing the Apple IIes in my elementary school library exploring Oregon Trail and being frightened by this one math game where you had to solve equations displayed on alien spaceships in order to fire a missile to shoot them down.
Hey there, I am Brittiny Roberts and I am a programmer for Games Omniverse, among other endeavors. I currently reside in the Deep South in Summerdale, Alabama, where I was born and raised. Since mid-2013, I have worked in the gaming and commercial software industries, and I obtained my Bachelor of Science in Game Programming […]
Hello world, I am Allen Richardson and I am a puzzle programmer for Games Omniverse on a mission to make something that will last. I am currently 25 and have a Bachelor Degree in Computer Science from Clarion University. I’m terrible at writing about myself, so I’ll write about the game that helped make me […]