Hello everyone! Daniel here on behalf of Games Omniverse, I would like to talk for a moment about sharing and share some more of the work that is happening over here at Games Omniverse with the Danika Dire series that we have in the works. Here at Games Omniverse we are proud of the work […]
Since its inception Games Omniverse has been growing. We would like to share that growth with you as we continue with our development. Come in, have a look at what we are doing. Then tell us what you think. We would really love to hear your thoughts on the work we are doing. It is […]
Here at Games Omniverse we have been moving right along with the Danika Dire series and we wanted to share with you some of the stuff we have had our team working on recently. We have many talented people who help in so many ways that we cannot pass up a chance to share the […]
The games industry is unlike any other I’ve ever worked in. There are unspoken laws of quality, teamwork, and dedication that drive a studio. Although the studio may not ask you to, most game developers work more than 40 hours a week, often late into the night and on weekends—because they care so much about doing a good job. This is the competition you’re up against when you attempt to launch a career in game development.
Being a new team member on any team can present certain challenges, especially if it’s your first real project dealing with what you’ve wanted to do for as long as you can remember. Little long winded first sentence, but it sums up my feeling as I jump aboard the Games Omniverse team.
Hi, I’m Bridget. I have a B.S in Game Programming and I’ve worked as a programmer on two shipped titles and several mods. I’m currently working as a .Net engineer for a company that makes COM add-ins. I also enjoy doing level design and UI/UX design and development.