Whether you’re playing Poker, Rummy, or Home by Dark, you’ll love looking at and shuffling these beautiful cards designed with the Dire Multiverse’s “Dayspring” dimension in mind. The cards come in two types (Basic and Enhanced) with two back options. Customize your deck content with the Enhanced Deck. Each one contains 3 magnificent jokers and […]
The following excerpt is meant to tease. It’s a short story being released in portions, but only to our mailing list subscribers. To read it, sign up for our newsletter in the column at right! This story is an adjunct to the Dire Multiverse audio drama. It may contain spoilers if you haven’t listened to […]
There is no excerpt because this is a protected post.
The Dire Multiverse audio drama is the ongoing story of team of friends on the verge of discovering that everything they thought they knew about our world was wrong. With a gun trained on them, our heros attempt to talk Dana Lessington out of making a big mistake, but the woman is determined to achieve […]
The Dire Multiverse audio drama is the ongoing story of team of friends on the verge of discovering that everything they thought they knew about our world was wrong. In this mini-release, Ohmega talks about what scares her the most and why she is so intent on solving the mystery of the Pacific Northwest armadillo. […]
The Dire Multiverse audio drama is the ongoing story of team of friends on the verge of discovering that everything they thought they knew about our world was wrong. Events take a heart-thumping turn when Ohmega, Kitty, and Lime just can’t leave well enough alone. Their curiosity lands them in a heap of garbage and […]
A podcast is basically a radio talk show, except through the computer instead of through your radio. An audio drama is the story version of that, like the old-time radio shows your grandparents listened to (but much cooler and often very modern). What the heck is a podcast? There are various applications (apps) for your […]
The Dire Multiverse audio drama is a 21st Century enlightenment adventure. It’s the ongoing story of a woman on the verge of discovering that everything she thought she knew about our world was wrong. The main character, Ohmega, is a freelance webmaster who has a passion for mysteries. During a weekend of fun and games […]
The Dire Multiverse audio drama is a 21st Century enlightenment adventure. It’s the ongoing story of a woman on the verge of discovering that everything she thought she knew about our world was wrong. The main character, Ohmega, is a freelance webmaster who has a passion for mysteries. During a weekend of fun and games […]
Patreon.com is a website where you can give financial support artists, writers, and anyone doing a passion project like the Dire Multiverse audio drama. In exchange, you receive perks and access to exclusive community events and content. For as low as $2.00 a month, you can help us keep our doors open and the electricity […]
We are actively working on a tabletop RPG setting that will take place in the Dire Multiverse. With it, you’ll be able to take your characters on an unlimited number of adventures that explore the nature of reality and the alien dimensions that make it up. Watch for our podcast of stories set in the […]
We hope you’re enjoying the Dire Multiverse! If so, please consider dropping a buck or two into our hat. We are a small team, self-funded and volunteering. Anything you can give will help us to keep the lights on. Game design in the dark is not as fun as it sounds. We are so grateful! […]
Fascinated by the idea of bearing witness to a real paranormal event, Ella Johansson (aka Ohmega to her online group of urban legend chasers) investigates an apparent supernatural creature without concern for her own safety, but when she attracts the attention of an unearthly being, she must take the danger seriously before someone she cares […]
We take two sponsors per podcast episode. You can purchase both slots or only one of the two. You should know that you are not only advertising your product, but you’re also helping us out a great deal, so thank you! Our pricing will change as our audience grows, so get in early. Once you’re […]
Because it’s out best way to reach you if you’re interested in staying up-to-date with our releases, gaming events, convention appearances, and life in general! We know what it’s like when the spam gets to be too much, so our newsletter will be monthly, with the occasional quick notice if something surprises us and we […]
If you’re an indie game team leader or member with big dreams of indie success, read this highly praised book. If you read only one book this year, read this book. Gary Vaynerchuk is an entrepreneur of the scrappiest kind. He is so smart and has tons of experience making a business work in today’s world. This book is a question and answer session, where his followers ask the questions, and he answers them. So the topics come straight out of the mind of striving entrepreneurs.
The latest change that has hit us is Unity 2018. I’d heard lots of good things about the new version, but the thought of possibly blowing up the game we’d been working on for the past 5 years nauseated me. I forced the team to procrastinate it until we knew exactly what would happen and had a plan in place. For an indie game design team, updating software can be risky because if it breaks the game, then the time it will take to fix it can be daunting. We were going from version 5.6.2f1 all the way up to version 2018, so it was a significant upgrade. We finally felt that the updates Unity made to the software merited taking the risk. It would put us on better footing for future releases when we serialize DANIKA DIRE, anyway. Sometimes, you just have to take the leap knowing that you have version control in place if everything goes nips up.
Today, I’m feeling a shift in the air. I recently did an evaluation of the work we have left to do on Chapter 01 to get it ready for Launch (capital L intentional), and I did what I do best: I made a spreadsheet. This kind of task management is at the core of Agile game design. We estimated the time it would take to do each task and divvied them up among the teammates. With this, I was able to make a ballpark guesstimate at when we might be finished.
Hello. I’m Josh, a programmer/developer here at Games Omniverse. I reside in a tiny little town in Illinois with my beautiful wife and my two amazing children, who all inspire me daily. I received my B.S. in Game Programming in 2011 and have been trying to scratch my way into the game industry.
Hi! I’m Angel, and I’ve been a gamer, freelancer, and entrepreneur for a quarter of a century. In my day job, I’m a narrative designer for the MMO Guild Wars 2. At night, I change.
I’m Alison J. McKenzie, and I’m a jack-of-all-trades. I’m a writer. I’m a programmer. I’m a game designer. I’m an artist. I also organize, supervise, document, standardize, and multitask. I play video games.
Hi, I’m André. As of writing this, I’m 26, finished college with a degree in music, I compose, arrange, and edit music and audio for a living, and one of the most important ways I interpret and contextualize life is through video games.
Curtis hails from the great state of Illinois, by way of the bustling metropolis of Lincoln… a town he came to call home following his many storied years of accreditation at Western Illinois University, and many more less storied years of living in Macomb. While not having much in the way of formal training, Curtis has been drawing and doodling his way through life since about the time he could first wrap his fat little fingers around a crayon.
My thoughts for today… When you’re working on an indie game, in your spare time, progress can sometimes seem to crawl. But, I spent some time today looking back on where we started four years ago, and how much we’ve accomplished since then. We began with nothing more than a dream and some chutzpah. There […]
Audio weird until about 12:40, then it clears up. TRACon in Tempere, Finland, invited me to be their guest of honor, and I’m there now, giving my speeches, talking to people, and generally having a marvelous time! The video above was my main speech.
Games have always meant a lot to Kerry E.B. Black. Board and card games at parties began her enthusiasm, but she’s traversed magical kingdoms through AD&D campaigns and entered the pixilated universes available through video gaming systems.
Jen Page is best known in the geek community for her acting career. You may have seen her as the fiery sorceress in The Gamers: Dorkness Rising or the blue-tressed alien in the explosively visual smash-hit Project London.
What starts as a normal train ride quickly takes a dark turn as mysterious hooded creatures terrorize passengers! Can you uncover what they’re after and stop them before it’s too late? Find out in this rousing hidden-object puzzle adventure!
Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many awesome games available for those of us with busy […]
We need you! Looking for a talented video editor. Application guidelines inside.
Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many awesome games available for those of us with busy […]
We’re making a 13-episode motion web comic as well as a game. The comic will serve as a prelude to the game and will tell the story of Valerie Matthews, a young school teacher who gets in over her head with the family of one of her students. The comic is titled, “Death of a School Teacher: A Dire Dilemma.”
I’ve been working to get design docs ready for our programmers. This is no small task and I’ve learned a few things about the elements required to make a good one. I’d like to walk you through how I build a puzzle design doc.
Now that the Internet hate hoohah about how “There’s a woman in my game!” has cooled off, I think we can begin to take a far more realistic approach to the continual increase in women in game development careers and playing games.
I’ve just hired a couple of programmers to tackle our puzzles for Chapter 01, and I can’t wait to see what they do. Hiring programmers is much easier than I expected. Keeping them is harder.
With our compliments, please use a Woman & Gamer Diversity friendly badge for your website, Facebook, Twitter, or wherever else you want to use it. As a woman, I am acutely aware that there are those out there who do not contribute to the misogynist and bigoted attitudes on the internet. Those of us who […]
Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many awesome games available for those of us with busy […]
…another hidden-object adventure game!! Dark Parable: The Little Mermaid and the Purple Tide Click here to watch Parts 2 & 3. Kate, Jen and Angel play the latest in the Dark Parable series. It has a mermaid and a “purple tide” (whatever that means). *wink* The bestselling Dark Parable series continues with The Little Mermaid […]
5/24/15 – 6:45 Pacific at twitch.tv/notsosecretgc — We’re going to be playing WITCHES’ LEGACY: SLUMBERING DARKNESS, a hidden object adventure game by EleFun, a Russian developer. It’s the latest in a series that follows a good witch battling bad witches..
with special guest Emily Allen from Big Fish Games! Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many […]
Dolphin sex!! Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many awesome games available for those of us […]
Once a month (ish), the ladies of the Not So Secret Society Game Club get together on Twitch.com to play the preview of a puzzle game from BigFishGames.com. We always have a blast! Games! Puzzle adventure mystery hidden-object… games! Join us as we explore the many awesome games available for those of us with busy […]
We hit a milestone today. A small one, but an encouraging one, nevertheless. We are more than halfway done with the concept art for our environments. This means we’re ready to begin applying line art to the concepts, breaking them out into layered PSDs, and planning exactly what we want to see in each room.
Interactive fiction is a game genre that has been around for quite some time now and has a rather in-depth history to it. We’ve already taken a look at part of the genre, primarily text and graphical adventures. But today I’m going to talk about some other things that are important to interactive fiction!
I’ve begun researching interactive fiction because a little voice inside my game designer’s brain is telling me that what I really want to make is interactive fiction. This kind of fiction has a long history and an underground community of followers.
The games industry is unlike any other I’ve ever worked in. There are unspoken laws of quality, teamwork, and dedication that drive a studio. Although the studio may not ask you to, most game developers work more than 40 hours a week, often late into the night and on weekends—because they care so much about doing a good job. This is the competition you’re up against when you attempt to launch a career in game development.
We’re making a list–and checking it twice–of all the people who advised us or otherwise helped us to get Games Omniverse on the map. A number of veteran professionals have taken time out of their busy schedules to advise us on all things from business matters to design philosophy. We owe them our gratitude for […]
One of the phases of design for a game like ours is the Temp Audio phase. We brought in voice talent Folly Blaine to provide life to our main character’s lines. We did the recording in my office, with the equipment I use for the WilyWriters.com audio stories I do. Why do temp audio? We […]
Being a new team member on any team can present certain challenges, especially if it’s your first real project dealing with what you’ve wanted to do for as long as you can remember. Little long winded first sentence, but it sums up my feeling as I jump aboard the Games Omniverse team.
Here are some of the things I use to make art. I scattered in some tips for people still looking to fill out their art tool collection.
Grace Jensen gives a visual walk-through of her digital painting technique as applied to the video game promotional piece she created. Sit back and be ready to be awed.
You’re not going to make what you set out to make. That’s one of the hardest parts about building a game. It’s also one of the best.
…is for the game we’re building. It’s a puzzle/adventure/hidden object game with a dark and demented story.
Our audio director and music composer gives you a quick video tutorial on how to make a scary monster’s screech.
So, you want to be a game developer? Well, first things first. Before you ever get around to writing a single bit of code, you need to get your development environment set up.
So much work goes into getting a new business off the ground. You have to ask yourself so many questions in the beginning. Questions like…
My name is Elan, and I am fond of caps lock. I also like writing, reading, gaming, and arting. I have a cat, who’s a pretty cool fella, and I love eating gluten-free dinosaur cookies. That’s all the important stuff, but in case you’re just begging for more, okay.
Grace is a freelance illustrator and survivor of Cornish College of the arts. She enjoys leather jackets, cats, Jedi Mind Tricks, drinking excessive amounts of coffee, and talking about herself in the third person.
Heya. I’m a comic artist and illustrator living in Seattle. I’ve worked for 13 years in the gaming industry, most recently as a content designer and scripter. Over the years, I’ve gotten to invent countless people and places that don’t exist, and I love it.
Hi, I’m Bridget. I have a B.S in Game Programming and I’ve worked as a programmer on two shipped titles and several mods. I’m currently working as a .Net engineer for a company that makes COM add-ins. I also enjoy doing level design and UI/UX design and development.
You’re invited to join us on a journey to Danika’s Omniverse. Walk with us as we develop this story/puzzle game, and we’ll share our experiences, failures, and triumphs with you along the way.